By – Mike Andre
From time to time, some developers defy the notion that it’s impossible to create new genres. Indie developers Digital Arrow, the minds behind InMomentum, proved just that. I mean, it’s not like they created a whole new genre, but mixing a FPS with a platformer and a racing game? Now that’s what I call originality. When I first heard about InMomentum, the interesting visuals grabbed my attention but at the same time, I was reluctant. A platformer where you play in the first person where the goal is to reach the end of the level as quickly as possible? That surely sounded like a recipe for disaster. Thankfully, the game plays well and the fears I had quickly dissipated.
Easy to Play. Hard to Master.
You see, this is not the kind of game you’ll love at first. This is one that will grow on you as you get better at it. Once you get the hang of the gameplay you’ll probably find yourself spending many hours trying to improve your best times. Plus, if you’re like me, who enjoys the competitive side of things, trying to get in a respectable position in the online leaderboards.
There are so many ways to get to the final checkpoint of the level you’ll have to use more than just your abilities, but your creativity as well. Despite the linear look of the maps, there is almost always more than just one way to proceed and it’s up to you to choose how to approach certain obstacles. This is mainly what gives the game a decent longevity, along with a good number of maps because truth be told, there isn’t much more to it. There are no enemies to shoot, cutscenes or dialogue. It’s all about running and jumping. This rather simplistic concept works, and in a game like InMomentum, that’s what matters most.
Simply That Good
The more you run without running into obstacles and therefore lose speed, the more momentum you get. More momentum means more chances of getting a good lap time, but it also means you have more chances of falling down as your reflexes and quick thinking are truly tested. And believe me, if you are looking to get into the leaderboards, falling down can be rather frustrating. A badly timed jump can pretty much ruin your hopes of getting a good shot at the top 10, forcing you to restart from the start. Now imagine you were almost in the end, with a fantastic lap time…you get the point.
However to make things a bit easier, you also have a few power-ups such as speed boost and slow motion which, if used at the right time and in the right situation, can make all the difference.
Visually the game is attractive, even though the equally simplistic look does get a little boring after a while. The colorful palette doesn’t distract from the gameplay, and the motion blur effect gives a nice feeling of speed, definitely helping to the strong adrenaline rush you feel as you get more momentum.
When it comes to the sound, I particularly enjoy the soundtrack which fits the game very well, though it might not be for everyone’s tastes. Not that it matters much though, you’ll probably be so focused on avoiding falling down you’ll barely notice it.
Conclusion – Is It Worth Your Money?
If you are looking for something different, for $10 you can’t go wrong with InMomentum. It’s true that the basic formula can get a little boring after a while, but the simplistic gameplay is also the game’s biggest strength. You want a game that is easy to pick up and play but hard to master? If you want a more serious commitment, and you are not the competitive kind of person, then you might want to check out something else.
InMomentum Technical Summary:
- Time Played – 4 Hours
- Widescreen – Yes
- 5.1 – No
- Demo – No
- Control Scheme – Keyboard and mouse.
- Availability – Steam
- Game Acquisition Method – Review Copy
- Bugs – Sometimes the pointer in the main menu goes missing.
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