For some lucky Americans, the long weekend of Memorial Day is here. Before you get the grill heated up, take a look at what the PC gaming world has to offer. Links below include: a Max Payne PC interview, an XCOM interview, video impressions of Faerie Solitaire and Master of the Arcane, thoughts on Facebook buying Opera, and Windows 8 multi-monitor support.
I am glad to see that XFX is still hanging around and offering unique products to the market. They have very nearly caught up to the competition in terms of design, and they are able to offer their products at competitive prices. The quality certainly seems to have gone up over the past few years, and while the warranty is not nearly as nice as it used to be, it is competitive with the industry as a whole. The bonus of transferring a warranty is a big plus though, and certainly unique among manufacturers.
This is clearly some of the best memory on the market, the only downside is that you need some bios knowledge to get to 2,133mhz or 2,400mhz. There is no easy to select XMP profile.
A Facebook browser that would allow you keep up to date with your social life from in-built plug-ins and features on the menu bar could be on the cards. Pocket-lint has heard from one of its trusted sources that the social networking giant is looking to buy Opera Software, the company behind the Opera web browser.
So to recap, for anyone with a HTPC set up in their front room or someone that see’s music and films as the main use for their PC these speakers are perfect for you. Couple them up with a decent sound card and you are on to a winner.
With a price tag set currently at around USD120 inside the USA and 100Euros inside the EU the Diablo III headset by SteelSeries is certainly not I’d call cheap but if we take into account the extra craftsmanship required to transform in such a way so every single Diablo fan out there can feel a bit closer to their favorite game and characters then it’s not really expensive either.
One subtle story is beginning to appear, though, and it is good news for those of us who are reliant on desktop computing: Microsoft is boosting support multi-screen computing in Windows 8.
Players are willing to accept that because you tell them what the rules of the game are. You make sure they know what the consequences are if they don’t do well, that they’re going to get into this process. But if you do do well, you’ll find more and more ways to fight back, and so having players understand that is key to XCOM. Letting them know where they stand relative to that has always been an important challenge.
We didn’t have a lead platform; we opted instead to develop each platform in parallel, with each team focusing on the specific requirements of the hardware as we went along. That way, we could bring out all three versions as close to each other as possible, while still getting the most out of each specific platform. We’re really happy with how that turned out for the consoles, but we’re even happier with what it’s meant for the PC. We’ve closed the gap between console and PC release dates, which is something the community had been wanting us to do for a long time, and the PC version has been tested on a huge range of hardware.
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