Doom 3 BFG Edition Announced

Bethesda has announced the release of Doom 3 BFG.  This edition will include Resurrection of Evil, a new Lost Mission section, remastered graphics, 5.1 surround sound along with offering Doom 1 and 2.  You can read the full press release below.

May 30, 2012 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that DOOM® 3 BFG Edition will be available this Fall and features DOOM® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission.’  DOOM 3 BFG Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – marking the first time any DOOM game has ever appeared on the PlayStation® 3.

Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its expansion pack offers greatly enhanced graphics, deeply immersing the player in the demonic world of this terrifying horror masterpiece. Players will also experience a never-before-seen single-player story, ‘The Lost Mission,’ featuring seven heart-pounding levels that will once again have them on the edge of their seats.

DOOM 3, Resurrection of Evil, and ‘The Lost Mission’ have been optimized in 3D,  featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id® Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armor-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.

DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls.  New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

As a special bonus, DOOM 3 BFG Edition will also include the original DOOM® and DOOM® 2 games, making it the definitive collection of the revolutionary games developed by id Software,  the studio that pioneered the first-person shooter genre.

DOOM 3 BFG Edition has not yet been rated by the ESRB. For more information please visit www.facebook/Doom.

9 thoughts on “Doom 3 BFG Edition Announced

    • I am interested in how much better it will look on the PC. I know you had to edit config files to make widescreen work properly, and even then, it was not quite right.

      • Even today, Doom 3 looks very nice. I remember back when it was released, the Ultra quality option required graphic cards with 512MB of VRAM that didn’t even exist.

        Doom 3 made extensive use of bumpmaps on textures as well as hard-edged shadows and colored spot-light sources to create a very visually stimulating picture, unlike today’s general direction of softened brown and bloomed images. I hope transitioning to modern technologies doesn’t ruin the original’s atmosphere.

  1. I have mixed feelings this. I love the Doom series, but I’m a little worried about some of these changes. I have never cared for Save Point systems and I could care less about Achievements/Trophies, but the armor mounted flashlight sounds particularly dreadful. In Doom 3 the darkened corridors were like a character of thier own. How you dealt with the dark was just as important as how you dealt with the demons. Having to choose between being able to see or being able to shoot made for some pretty intense gamplay in my opinion. By having an armor mounted light source they are essentially removing one of the core game mechanics of the original.

  2. If the save point system is on top of the classic save system, where it auto saves at specific points but allows you to manually save at any time then that would be acceptable to me. Not that I think John Carmack will personally be seeking my approval on this, just throwing it out there.

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