EYE Divine Cybermancy Steam Code Giveaway: Your Greatest PC Gaming Surprise

TPG, in association with Streumon Studio, is offering five (5) Steam keys for the cyberpunk FPS/RPG hybrid, E.Y.E. Divine Cybermancy.  Enter this contest by using the comment section to tell a story about your greatest PC gaming surprise.  Did buy a game on a whim not thinking it would not be much but ended up being awesome?  Have you purchased a PC component from an upstart company which turned out to be a fantastic experience?  You can also use your favorite plot twists or in-game stories as well.

Rules and details are inside.

The Rules:

  • No Profanity
  • One entry, per person, per e-mail address, per IP
  • 48 Hours Only
  • Post your first name and last initial
  • Give us a story about a PC gaming surprise

TPG team members will decide on winners based on their favorite stories.  The individuals with winning entries will be contacted via e-mail with their Steam code shortly after the contest has concluded.

To get you familiar with the world surrounding E.Y.E., take a gander at Noah Baxter’s adventures in his review.

This contest is now over.  Thanks to everyone who participated.  Winners will be announced later this evening.

EDIT: Sorry for any confusion on the codes.  These are for Steam only.

26 thoughts on “EYE Divine Cybermancy Steam Code Giveaway: Your Greatest PC Gaming Surprise

  1. Freelancer. It was a bargain-bin purchase for me many years ago. The artwork depicts a somewhat ordinary fellow holding a helmet on his hand, and some non-descript ships exchanging fire in the background. Nothing really inspiring.

    To my surprise, it turned out a masterpiece with a great and epic plot, a large galaxy to explore with unique sights in it and a multitude of ships (though tiered according to campaign progression).

    But I had the real mind-blowing experience when I first got DSL back in 2005 and managed to connect to an online server. A persistent, fast-paced MMO-like experience with a great community (RIP Lancer’s Reactor) and great mods. Today Discovery RP keeps the Freelancer community alive, but sadly it’s frequented and influenced by a specific kind of players that put out-of-game interaction first, in essential killing the game itself.

    John V.

    • Thanks for the story, John.

      I remember when I got DSL back in 2003. I went from an extremely unstable 24.4 to 256.

      I was not aware Freelancer had an online community still running. When you say, “out-of-game” interaction, are you referring to something like LoL where new players are almost frowned upon so how can you grow as a community?

      • Discovery RP is a Roleplaying server. Sadly, the actual roleplay happens mostly in the forums, interactions and events being railroaded into however a few select participants want them to. Outsiders (in one’s RP, even if some kind of actual interaction happens ingame) are powergamed and metagamed into oblivion. The “RP” is as stale and static as it gets.

      • Ah… thanks for the explanation. I was way off. My niece lived with my wife and I for a while a few years ago and told me about the role playing forums. I see where you are coming from now.

  2. My bigest PC surprise happend over with a friend abouth a mont ago. We had a copy og amnesia and it was late at night so I sayd that we should play some. We played for about 2 hours and it was REALLY scary, but we played for about ten minutes and then a monster came after him. He ran away from it through maybe 4 doors and closed all of them and found a closet to hide in. For the first time that night I felt that he was safe and could calm down. The only sound we could hear were the monster breaking down door after door. We just sat in the closet waiting for something to happend or the sounds to go away. The monster came to the closet and opend it, and my friend punched the screen and everything got white, and then black. We were so scared that we didn’t say anything the rest of the night. The next day he bought a new screen. This was the scariest moment in my life, but it was also one of the moments I will remember the rest of my life.

  3. Ah, the thing that INSTANTLY comes to mind for me was the game “Iron Grip: Warlord”. I usually check out reviews after I look into games I want to buy, and this one looked really interesting (it’s a steampunk FPS-Tower Defense hybrid sort of thing with co-op and such), so I did. Metacritic had it in the mid 50’s/100 with a user score right around that same number. Naturally, I avoid games that have most of the review scores at 60/100 or below….so I was heisitant. However, I ended up winning a copy of the game just a few months afterwards and wow, was I wrong! The game has quite a few flaws (so I can understand the somewhat lower scores), but it’s just so much fun that it’s an odd balance.

    I truly loved playing it actually, and recommended it to as many friends as I could because all of the servers were empty (with the exception of two matches I was able to get into and had a ton of fun in, even with randoms). I really do like unique games, and both IG: Warlord and E.Y.E. seem to be that so…..it’s funny that you happened to ask that question! 😉

    Other games that I at first thought would be mediocre to just halfway decent but was either blown away or did not expect it to be that good: A Valley Without Wind (JUST got this actually….dang, is it both complex and good! Oh, and it has co-op!), Capsized (Actually, I had hyped this up like crazy and for me it didn’t dissapoint, so I was a bit surprised by that), Depths of Peril (this is probably on par with IG: Warlord for my biggest surprise I think; it’s pretty much a Civilization-Diablo hybrid but done very well I must say, if it had multiplayer that would probably make it insanely popular but alas, it’s just singleplayer. Shame the developers didn’t choose to do it, though perhaps they did and it just didn’t work out so they scrapped it.), and finally, VVVVVV……I beat it 3 and a half times and still pick it up every once in a while just to play some custom levels or mess around in the level editor…..seriously, I can not get enough of this game and the soundtrack is honestly probably one of the biggest parts I like about it to be honest. Also, shoutout to the game “Eversion”, I picked the Steam “HD” version up literally randomly (it’s normally free), and……*shudders*…..I’ll never get that creepy game’s theme music out of my head, ever!

    Went on way too much I think haha, but well, I like talking about games that amazed me either at how awesome they were or how reviewers disliked them and I loved them. 😀

    Thank you for having this great giveaway!

    Cameron C. is my name.

    • When I was talking about VVVVVV I said “honestly probably one of the biggest parts I like about it to be honest.” I do derp quite often it seems. 🙂

      • This is a great point. Over the years I’ve found myself immersed in games that mainstream press (electronic or printed) trashed, disregarded or even gave little coverage at.

        Two examples would be Nexus: The Jupiter Incident and the little-known Start Wolves series (discovered when I first got the first of the series bundled as a full free game in a magazine), both being tactical space strategy games, focusing on small fleet management and individual ship setup instead of base and unit creation.

        Nexus: The Jupiter Incident combines a great campaign with, even by today’s standards, breathtaking graphics, both from a technological and artistic point of view (and I don’t care about the mediocre, “fun”, fuzzy, colorful and abstract scribbles that are considered “good” these days). The strategic aspect combines ship setups with subsystem targeting and disabling mechanics, 3D space navigation (mandatory when you want to hit specific targets on large ships or stations), fleet coordination and situational awareness, but without the (in my opinion) boring parts of strategy games like base building and unit creation. Also, battles are concentrated over relatively small areas in space so you don’t have to multitask different groups.

        Star Wolves has similar gameplay, only you control a small number of fighters controlled by the main characters and a mothership with a stock of fighters to replace losses. Ships can be customized by different modules and combined with the skills of each character allow for a large number of different tactics. Also, the mothership can be built into a great support ship or a (fragile but hard-hitting) battle wagon that supports fighters in the front lines. In the same vein like Nexus, there’s no base building or unit creation (you just buy a stock of fighters before every mission).

    • I agree to Iron Grip: Warlord. I’ve bought as it was in a bundle Indie Clever Pack along with some other games that I wanted to have (VVVVVV was one of them BTW) played it once and forgotten for a time, as I’ve found this game too fast. But then some time passed and I was really out of ideas what could I play today, so I gave it a second chance… and still it was too fast. But then, there was Steam Summer Camp last year, and an achievement to gain in Iron Grip. So I had no choice but to like the game at last :-). It was worth it. Maybe it is not a best game ever, but among other Tower Defence FPS hybrid it is my favorite.

  4. Back in the 90s, when I had no internet connection available, my only access to new software was through CDs bundled with various computer magazines. At one time, bored on a long day during summer vacation, while browsing a buch of shareware games and applications on one such CD, I encountered a demo with a promising title: Space Empires III.

    I sank for around three weeks. The demo had a limited number of turns available to play and also limited access to the tech tree, but that was irrelevant. I just started another game when I reached the limit. And another, and another, until I discovered all the secrets of the demo, negotiated with all the races inhabiting the galaxy and bombed various planets with every weapon available.

    I then embarked on the search for full version of the game, which was nowhere to be found, as Polish game market was nowhere near big enough back then to get an obscure 4X space strategy like Space Empires. I did, however, find something called Master of Orion II… and so the door to galactic conquest opened for the second time. Suffice to say, it was not the last one.

    • Excellent story, Wojciech. On Episode 1 of our TPG Cast (at the 25 minute mark), Phil had a similar experience with a game called, The Journeyman Project.

      I remember those days as well. Were there a lot of PC gaming magazines in Poland at that time?

      • There were much more of them than there are now. Around ten, at the peak, if I remember correctly – it was gaming revolution time back then. Now there are only three left, with one of them (CD-Action) clearly dominating the market and the remaining two struggling to make enough sales to survive.

        I mean PC gaming magazines of course. There probably are some console-focused magazines around now, but I have never followed them.

  5. My story is a recent one.
    Summer of 2010. I went to a local electronics shop to buy some games and some cables.
    I got Mass Effect 2 for a very low price. I had enjoyed the first game and I took it with no second thought. And then I saw another game at the lower shelves. The Witcher. It looked cool and interesesting… why not?

    Some days later I installed ME2. The game was good, but not ME1 good. There was no story, none of the characters was anything special (except Mordrin!). The ending was laughable but at least the gameplay and some quests were very good. I was dissapointed with the game because ME1 was an excellent adventure and in the second one you are just an errand boy. Oh well, I thought, I have another game, lets try it.

    I started TW with very low expectations. The music was wonderful, the intro was awesome, but meh I bet I can\\’t do those things in game…
    And then I played it. The intro was majestic, the music, the smooth characters, the scenery, the battles. I had problems with the combat system at first but I got used to it very fast. The game had graphical glitches here and there but the art style and the level of detail made me overlook them. The story and the characters made me feel like I was there. I wasn\\’t a chosen hero that can transform to a huge purple angel and destroy all evil. I was a human (sort of!) and I had to fight to find my right in an awful world.

    I can talk for hours about the problems TW had, but I can talk for days about the great moments and the fun I had with it. Chapter 4 is one of the best things I\\’ve ever experienced with video games. It a difficult game to get used to, but if you do, the reward is great. I bought it for just a bit over 10euros and I could easily give 40 again and again.

    The best thing is that some months later the first trailer of TW2 showed up…

    That\\’s it!
    Sorry for the big post and my -not so good- english!

  6. PC Gaming surprise.. Lets see, I have a few to choose from. I guess the one that stands out the most isn’t centred around PC gaming but gaming in general, that being the Australian Kotaku community, I have never felt more accepted by a bunch of people than I have here. They’re great we have gaming nights across all platforms, meet ups every so often, we all donate to the community, some donate hardware, games and other such things to other members or we trade items, in general help each other especially when someones in need of help. It came to be a total surprise to me since I only ever heard negative things from my friends about Kotaku, when I ventured there for myself I never saw this and I can’t see how such would be possible.

    This was only a recent experience, I gained an interest in the site back in 2009, and became an active contributor to the articles in 2010 and then finally got around to making friends with the community in their Talk Amongst Yourselves section just last year.

    I wouldn’t trade this experience and community of friends I have made for anything else, they’re truly amazing.

    Marc C.

  7. hummm i guess one of biggest twist was with Risen. i never quite understood the game… and i just had it there eating space on my HDD when one day i decided to give it another shot. So i started it up and did the inital few quest, joined the group at the swamp, completed all of their quests till the final one, escaped to the city, joined inqusitors and finished the game. It just sticked me to the screen like books usualy do and i still sometimes play it. I think i got around 34-40 hours of gameplay in just under three days.

    And i would never trade this for another 40h of studing.. thus i probably should for the sake of my life.

    Gašper Š.

  8. Well, my story is quite short.
    For some time, when I was around 18 years old, I hinted my dad that I wanted a laptop (even a used one) as a present.
    Some days later my dad comes into my room with a smile and hands me this IBM Thinkpad User Manual. As I see the book and realize what it is my heart raced in expectation of the remaining contents that should have come with the manual in a laptop box.
    Then, my dad walks away and says good bye. Turns out that he just picked the manual and believed that could be interesting to me and never crossed his mind that I really wanted a laptop.

    In exchange, I “fixed” his computer a few times.

    If that story doesn’t work for the contest, a surprise in gaming for me was EYE actually.
    You see, I have some friends and I’m “in charge” of finding games that have co-op multiplayer.
    It was then when I saw EYE and it inmediatly catched my attention, as a fan of Ghost in the Shell and a recent player of Shadowrun RPG, I found that the sources of inspiration of this game would fill my “cup of tea” in gaming. I’ve shared 2 runs in co-op with my girlfriend (who found joy in Dragon technique) and a run in single player. I was unable to commit all my friends to try it, but for me was a nice treasure to be found for a really low price at the moment I got it.

    (I have some other gaming stories, but they’re quite “generic” like playing quake 2 with headphones, have a familiar to grab your shoulder and scream a mouthfull of curses just to realize what you just did. Have to freezer-shock my harddisk in a summer lanparty because of BSODs, be addressed as a “human-vacuum” machine in mmorpg games as I’m able to grab any drop faster than my friends and have a really suicidal tendency when playing “Borderlands”)

  9. PC Gaming surprise, eh?

    Well, I’d go with Dwarf Fortress. If you want to create a pie from scratch you must first create the universe… so I did. Hours upon hours of watching my little Dwarf people running around gathering food, brewing beers and fighting in glorious combat…. Only change that to sleeping, starving, drinking tainted water and dying.

    The highlight that really captured the game for me was a short story I wrote about a battle log my army had against an invading Minotaur (Not actually from Minos). While the log contained graphic descriptions of carnage like the breaking of bones and the bruising of brains the true amazement was in the final blow. One of my crossbowdwarves was doing a very terrible job of actually hitting the Minotaur, scoring mere glancing blows. The Minotaur was just gnashing the rest of my army, when a cornered swordsdwarf with a broken swordarm managed to impale the Minotaur… with his SHIELD. It stuck. Then, after all that the crossbowdwarf gets into virtually melee range and gets the killing blow with a bolt to the head. I can only image that what happened was is my guy ran out of bolts, saw the embedded shield as a platfrorm, climbed the shield, pulled a bolt out of the Minotaur’s horn and then shot it into his skull while the rest of the army used grappling moves to keep it in place.

    I’d like to say we ate well that night, but due to injury the Minotaur corpse rotted before I could get to it.

    Soon after it was a cold COLD winter which we made it through with only single digit reserves of booze left, stepped outside into the fresh spring air… … GOBLIN SIEGE!!! Everybody dies, The End.

    Dwarf Fortress is the game legends are based on. Crisis and Opportunity in Everything.

    Chris A.

  10. Amnesia: The Dark Descent is a game that truly surprised me in both its ability to immerse me inside a dark and twisted plot and to be one of the first games to truly make me freak out and go into panic mode when monsters were found.

    I didn’t buy the hype when the game first came out. Hype had already ruined multiple game experiences for me and Amnesia was an independent game so I honestly did not expect that much from it. Finally, during a Steam Sale I picked up the game. On a whim, I began to play it. The way the game makes you open doors with your mouse and the different ambient noises, especially the deep breathing of the character when he’s freaking out during a neurotic episode, pulled me into the game to a point that I suspended my disbelief — I was the character. I was neurotic. I had to escape this place and put an end to my master’s plots.

    While I only played the game for about five hours before it came to its close, it will always be cherished as one of the most fun five hours of my life. I give a major shout out to the developers involved and I have high hopes their next titles will give me hours of entertainment, suspended disbelief, and many gasps as I am literally scared for my very own survival in their intricate and detailed world.

    – Edwin H.

  11. I’m not entering the contest (actually purchased/discovered E.Y.E. after your article about the recent update), but I did want to share my surprising gaming experience.

    I had been e-mailed a game called “Eversion” a few years ago (by the way this comment will spoil a few things in the game so if you haven’t played it yet, I highly recommend you do so) by one of my friends who knew I was into retro platformers. I had a case of pneumonia so I couldn’t go out and had the house to myself. I remember starting it up while half delirious and being mildly amused by its kirby-style graphics. Then the power went out, luckily I was playing on my laptop so I just continued to play (blackouts are somewhat common in the winter since I live in a rural area, so I didn’t give it much thought). Anyway, I eventually got to “that point” in the game. This is a set piece where your character has to jump underneath a block, very much like in super mario bros. It’s an action you perform plenty of times before this point, and most of the blocks have smiling faces on them. This particular block however was different. When my character bumped it, the whole game world became disturbingly polluted and two particles leaped out of the block which could be perceived as the block’s former eyes. The whole setup was all together just quite shocking. The game got worse from there delving into lovecraftian landscapes and spawning nightmarish creatures. The game over screens made it even worse with messages such as “STOP” and “BEHIND YOU”. Not a very comforting experience but definitely a surprising game and a disturbingly satisfying platformer.

  12. I guess the most surprising overall experience I’ve had with a game was Assassin’s Creed 2. My prior experience with the series was limited to watching a friend play the first one for about ten minutes and a bit of reading about it. Both games ended up on my “Games I might rent one day” list. Still, I had the opportunity to get a game one day, so I picked up Assassin’s Creed 2.

    As I played through some of the intros, I had trouble controlling Desmond. He was quite sluggish as my computer wasn’t that great at the time. When the first combat sequence hit, it gave me instructions that were somewhat like “Use the [Ambiguous Icon] button to attack!” The actual buttons were labeled “Head,” “Feet,” “Armed hand,” and “Unarmed hand.” At this point it dawned on me that the game was a port – made to work on the console, not very functional as a PC game, and when stacked with my hardware at the time, Desmond controlled like a cow on roller skates Eventually the fight ended because my AI partner beat everyone up for me, and, expectations lowered, I steered Desmond to the point where he entered the Animus.

    I was then in control of Ezio Auditore, and was quickly thrown into another fight that went much the same way – the AI fought each other, the bad guys fell one by one, Ezio stumbled around looking like his legs were dancing to polka while his arms were dancing to heavy metal. At this point I wondered how long I would be able to play without knowing how to do anything. After a quick trip to the ingame doctor, I found out.

    I was thrown into a Parkour race with Ezio’s brother, Soandso Auditore. I had to beat him in a race to the top of a building. Once the race started, I had no idea where I was supposed to be going or how to get there. I was told to press the “High Profile” and “Legs” buttons in combination to free run. After several attempts to figure out the controls, I finally managed to get Ezio to run up few boxes, across a couple lampposts. Then he jumped across a street and clung to a wall until I got another game over. “Why is this race so important?! Does Ezio’s Battle Royale collar detonate if he loses? Who was responsible for testing this game on the PC?!” At this point I turned the game off, tossed it in my closet, doubting I’d play it again.

    Fast forward a few years. I had a better computer, and considered giving the game another go. I considered it, but at the time, I wasn’t in the mood – other games to play, stuff to do, and it was still ported pretty badly from the console. Still, it was enough to make me decide to take it to college with me. Fast forward a bit further, and I’m sitting in a dorm room with nothing to do. So I realize, “Hey, if this game is built for a controller, and the characters steer like cars, why not just plug in a controller and use that.

    Fast forward a third time, this time eight hours, and I was sitting there completely fixed on the game. It was excellent, and in a conversation with my friend I constantly berated myself for not giving it a second chance sooner. My improved computer and replaced input device turned Ezio from a cow on roller skates to a ninja hopping across rooftops with grace. I was running up a wall, jumping off to one next to it, grabbing the ledge, climbing to the rooftop, stabbing the guard, hurling his corpse off to startle the four guards below, pouncing on two of them with the hidden blades, then while the other two were still startled, running up and stabbing them, too – all in a state of mesmerized euphoria.

    I wasn’t 100% insane over the series (closer to 80%) by the time it was over, and I didn’t want to spend $90 on the next two games combined, so I held off on them. Fast forward a fourth time to a few weeks ago. Both Brotherhood and Revelations were on sale over Steam, so I nabbed them without a second thought. As soon as I started brotherhood, I completely forgot why I didn’t buy this shining example of a good game sooner. Revelations was good enough to be worthy of enough of my time to 100% it, which I just finished doing just before E3. I have to say I am really looking forward to Assassin’s Creed 3, something I never thought I’d hear myself say after my first experience with the second game.

    Max F.

  13. I don’t want to enter a contest please. Just like Al Pinon I’ve got the game already (bought it on the last year Xmass sale). But I’d like to spam a few words about my PC gaming surprise.
    It was six year ago, when I decided to check a world of games digital distribution. I’ve registered my Orange Box on steam and have a peek on game prices. Terrible memories. Dollar prices on steam was so high. They are still, after changing to euro, even worse unsuited for my country, but this is another matter. Anyway, prices were high, I concluded that digital distribution sux and… there was Half-Life birthday on 20-11-2008. So I’ve bought it for a mere $1.20. And then on 30-12-2008 I’ve added Opposing Force and Blue Shift to my collection for 1eur each. Then there were many weekend deals, midweek madnesses, Xmass, daily deals and other Halloweens when prices are not so scary to just watch them. I’ve discovered Direct2Drive, GamersGate, GoodOldGames and GreenManGaming and other online shops. Also there are those bundles, that on the one side are depreciating indie games prices, but on the other are really hard to resist. I’ve already got over 300 games on Steam, and another hundred+ in other shops, or bought directly from developers (Deadly Rooms of Death are one of such gems, that I would even had no chance to spot in some real shop on real CD). Concluding, I was sceptical, because bandwidth, because prices, because the smell of physical game box, and yet now I cannot imagine visiting a real shop to buy a game for my PC.

  14. Trapped Dead for sure. I am sucker for Zombie games but this one didn’t catch my eye when it was released. Maybe it was a good thing as there were a loud minority complaining about how buggy the game was. I saw it on sale once and decided to dive in regardless of any game breaking bugs I might encounter. This game turned out to be amazing. The atmosphere is amazing and it really feels like you’re out there surviving a zombie apocalypse. I thoroughly enjoyed this game and was happy to play it through again when they released a new patch two month ago.

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