TPG Cast Episode 11: Wadjet Eye Games

Adam Ames and Armaan Khan are joined by special guest, Wadjet Eye Games founder, Dave Gilbert.  In this episode, Dave switches between his developer and publisher hats to give fascinating insight into what it takes to run both ends of the PC gaming spectrum.  Dave also goes into detail about heavily discounted game sales, Steam and much more.

Download direct from Dropbox or listen via YouTube.

Running Time: 1 hour, 9 minutes.

6 thoughts on “TPG Cast Episode 11: Wadjet Eye Games

  1. Oh wow! A Prohibition Era RPG would be awesome! Unfortunately, despite the popularity of tile mapped tactical turn based RPGs such as Fallout, Final Fantasy Tactics, Jagged Alliance or even to an extent Advance Wars, there doesn’t seem to be a whole lot of interest in producing a commercially available engine for this style of game. I’ve looked at all different kinds of game engines and creators and it all seems to revolve around either Final Fantasy/Dragon Warrior style RPGs, Third Person Hack n’ Slashes or FPSs. On all the forums there are always the people asking “Can I use this to make something like Fallout?” Outside of something like Unity3D or FIFE the answer is always No, but even with those engines the answer is more like “In theory yes, but…” I think that there would be a lot of interest in a program like Adventure Game Studio or RPG Maker that can produce Fallout clones.

    It was very interesting to hear Dave’s input on marketing, self promoting and pricing. It seems that these are the hardest issue for every developer to deal with, but in this case Dave is also a publisher who is supposed be the one handling these issues. I wonder if it is easier to act as publisher for someone else’s work where you don’t have the same emotional attachment to the final product. It’s also probably a lot easier, I’d imagine, to take development suggestions from a publisher who is also a developer than a publisher who doesn’t know the first thing about development but is insisting that you remove or add elements to the game.

      • I actually had this whole bit where I slipped back into my Drill Sergeant mode to berate you guys after picking up on Armaans military background, but it didn’t translate well to printed words. To do it right I would have had to put on my old uniform (which still fits after 12 years!) and do a video response. But it was already past my bedtime on a school night.

        On another note I have gone back and taken another look at the Blackwell series and Gemini Rue on GOG. I saw Resonance there and was on the fence about it, but hearing this cast made me re-examine my thoughts on these games.

      • Did I screw up the ending, or did I turn it into the best ending ever?

        The Blackwell games are awesome.

        I’m impressed you can fit into your uniform after 12 years. I can’t fit into mine anymore and it’s only been 1 yr. But, in my defense, Sgt, I am no longer able to run!

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