Conducted By Adam Ames
Independent video game studio, Supergiant, released Bastion on Steam one month ago to rave reviews. TPG has the opportunity to speak with Greg Kasavin, the Creative Director behind Bastion. Greg speaks about how Bastion came to be, life as an independent developer, DRM, piracy, US Senate Bill S.978 and much more.
Please tell us a little bit about yourself and your role with the development of Bastion.
I’m creative director at Supergiant Games, which in practice makes me a writer / designer on the team. I did the writing and story work in Bastion, and also built roughly half of the levels in the game, among other things. We’re a relatively small team of seven people so everyone is responsible for big portions of the project. I’ve wanted to make games since I was a little kid and Bastion is the first game I’ve worked on in a writer / creative director capacity, where I got to devise the world and the characters and so on, so this project was especially important to me.