Bethesda has sent over some new screen shots for the upcoming shooter developed by Arkane Studios entitled, Dishonored. For those of you not familiar with Dishonored, you can read the lowdown and check out the screens below. Dishonored releases for PC later this year.
By: George Weidman
“Fashionably Late” is a new pseudo-monthly series where TPG columnist George Weidman shares his thoughts about games past their prime. Think of them as mini-reviews written in an environment where prices are cheaper and hype is quieter, focusing on insightful analysis rather than consumer advice.
I’m shivering a bit while watching the credits for New Vegas roll by, and it’s hard not to feel like I just finished the best game of this generation. It’s also hard not to blame such high praise on the simple measure of its longevity. New Vegas took me 250 hours to finally put down, with most of that time spent playing my second character. Two-hundred and fifty hours, man. Think of the things I could’ve done with that time.
Version 2.0 of the Morrowind Graphics and Sound Overhaul was released the other day, and it’s made me fall in love with Vvardenfell all over again. Installation is gratuitously fool-proof. So fool-proof that creator “kingpix” made an auto-installer that yanks away control of your mouse and keyboard during the more delicate moments of the installation process. With all options maxed out, I’m playing on a Radeon 6850 at a steady 30 FPS (after installing a small water performance fix) and have enjoyed a mostly stable game with only one odd crash after 3 hours of play. Kingpix also included a list of extra atmospheric mods that play nice with MGSO, which can be found under the “personal suggestions” list of this document.
While the Skyrim modding community has just begun working on their ambitious projects, why not enjoy an already-completed ambitious project for Morrowind? Enjoy the gallery of pretty screenshots below.
Another week, another TPG giveaway. This time, in cooperation with id Software and Bethesda, TPG is offering two (2) Steam codes for their apocalyptic shooter, RAGE. To enter, tell us which three PC games you would select to bring with you if forced to live in a pod buried underground for the next 20 years. Also briefly describe the reasons why you chose those particular titles. You can pick any game from any time period as long as it was released on the PC.
The winners will be picked by members of TPG based on their favorite responses and sent Steam keys via e-mail shortly after the contest is over.
- No Profanity
- One entry, per person, per e-mail address, per IP
- 48 Hours Only
- Post your first name and last initial
- Post your three games and a brief reason why
- Try to keep entries to a few paragraphs
This contest is over. Once again, thanks to everyone who participated. With only two codes to giveaway, this was a tough call. The winners are Simon and AlphaProsptector.
In association with Bethesda Softworks, TPG is offering two (2) Steam codes for their RPG hit, Skyrim. To enter, simply use the comment section to post your favorite Bethesda developed RPG (Daggerfall, Morrowind, Fallout 3, Oblivion, Skryrim) and a corresponding funny/sad/awesome story from that game. Winners will be selected by a member of TPG based on their favorite entry.
By: George Weidman
Day 6: I trotted my horse off the side of a cliff, and it wasn’t an accident. An ice troll charged at us from seemingly nowhere and in my panicked haste I made some desperate decisions. Luckily, the horse’s squishy body broke my fall, but I was left battered, alone and stranded in the cold tundra. The sensible thing to do would have been to scan for more threats, but the breathtaking scenery was more hair-raising than any situational danger. Nothing but ice, rocks, and a frozen monument to some long-dead hero dotted the horizon. I was the only thing alive out here and had plenty of time to gaze upwards at the aurora borealis burning overhead, gently throbbing with colors of neon blue and green. The white ice, light-blue water and glazed black cliffs overcame me with the most intense appreciation for natural scenery that I think I’ve ever experienced. Out there in the cold, I felt small, alone and vulnerable. But utterly and completely satisfied.
By: George Weidman
Nestled at the bottom of one of RAGE’s dusty ruined staircases lays an Easter egg: a box of “Quayola Quayons,” branded with the iconic Quake “Q”. “64 Shades of Brown!” exclaims the packaging. At least they’ve learned to make fun of themselves.
RAGE represents id Software’s decades-long history of unsuccessfully flirting with the RPG genre. Aside from a couple of re-releases and cell-phone spin-offs, they barely even make games anymore (how many years has it been since Doom 3?) and seem to prefer gambling with engine licensing instead. Skewed towards consoles and uncharacteristically tame, RAGE is just one more slip away from coherency on id’s roster. It’s the latest in the long line of unimpressive tech demos that they’ve been making since Quake 2.