Dungeons of Dredmor Interview

Dungeons of Dredmor is taking the indie gaming world by storm and the triple threat team of Nicholas, Daniel and David from Gaslamp Games took some time away from the game to get down and dirty about the indie scene.  You will get their take on the beginnings of Dungeons Dredmor, life as an indie dev, DRM, piracy, DLC and a great deal more.

1.  Please tell us a little bit about yourself and your role with the development of Dungeons of Dredmor.

N.: I’m Nicholas Vining; I’m responsible for nearly all of the programming on Dredmor, and a good chunk of the game design.

CD: I’m Daniel Jacobsen, and I’ve been in charge of a fair chunk of the early gameplay code, which has been painstakingly made more exciting by Mr. Baumgart.  I am also supposedly responsible for the game being inundated with lutefisk, and I handle the general business stuff (paperwork) on behalf of the studio.

DGB: I’m David Baumgart and I’m Gaslamp’s art team. I’ve also done a lot of game mechanics and content creation for Dredmor.

2.  How did you get started in developing PC games?

N.: I’ve been in the game industry since 2000; my first job out of high school was working for the now-defunct Loki Software, porting games to Linux. Since then I’ve been in and out of the industry for the past eleven years, and have worked on a bunch of “AAA” and “less-than AAA” titles. It’s been a … checkered career.

DGB: My first attempts at game development began while I was in college and carried on through a couple major projects there, though nothing particularly serious resulted. After graduating, I started doing freelance graphics work for games at the end of 2007 and worked on a stream of indie, mobile, browser, and online games ever since.

CD: Nicholas called me up one day, asked me if I knew C++, and we had a cup of coffee.  He had some crazy ideas about starting a game company, and the technology he was talking about interested me enough that I figured even if we never made a cent, it would be a fun way to spend some evenings.  Little did I know how many evenings it would be.  Continue reading