The gang is all here for this e-mail interview with the boys at Squad, developers of the new Windows PC gaming sensation, and soon to be released on OS X, Kerbal Space Program. You will get their take on the beginning of KSP, DRM, piracy, digital distribution, modding and much more.
Please tell us a little bit about yourself and your role with the development of Kerbal Space Program.
I’m 26 years old, born in Brazil, and currently living in Mexico. I am the lead developer for the Kerbal Space Program, which is a game concept I’ve had with me for a long time now. I’m still a little dumbfounded by having been given the opportunity to put this pet project of mine into practice, and I’m really in a daze now, seeing the incredible reception the game has had.
I’m 22 years old, born and living in Mexico. I am the programmer of Kerbal Space Program game and also contributed with some ideas for its development. I’m a Computer Technologies Engineer and I love video game programming. I am really excited for the response that KSP have with players around the world, this is so great.
I’m 29 years old, born in Mexico. I am the content designer for the Kerbal Space Program, I´m the newcomer in the team but I think this is an awesome project. Right now we have a lot of work to produce content for the game, but it’s so great to see the response from the people about it.
Ezequiel Ayarza, 35, Adrian Goya, 31
We are owners of Squad and the executive producers of KSP. Our role was to hold on, believe and support Felipe’s dream.