Fashionably Late: Finishing New Vegas

By: George Weidman

“Fashionably Late” is a new pseudo-monthly series where TPG columnist George Weidman shares his thoughts about games past their prime. Think of them as mini-reviews written in an environment where prices are cheaper and hype is quieter, focusing on insightful analysis rather than consumer advice.

I’m shivering a bit while watching the credits for New Vegas roll by, and it’s hard not to feel like I just finished the best game of this generation. It’s also hard not to blame such high praise on the simple measure of its longevity. New Vegas took me 250 hours to finally put down, with most of that time spent playing my second character. Two-hundred and fifty hours, man. Think of the things I could’ve done with that time.

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New Morrowind Overhaul Releases, Collectively Drops Jaws

Version 2.0 of the Morrowind Graphics and Sound Overhaul was released the other day, and it’s made me fall in love with Vvardenfell all over again. Installation is gratuitously fool-proof. So fool-proof that creator “kingpix” made an auto-installer that yanks away control of your mouse and keyboard during the more delicate moments of the installation process. With all options maxed out, I’m playing on a Radeon 6850 at a steady  30 FPS (after installing a small water performance fix) and have enjoyed a mostly stable game with only one odd crash after 3 hours of play. Kingpix also included a list of extra atmospheric mods that play nice with MGSO, which can be found under the “personal suggestions” list of this document.

While the Skyrim modding community has just begun working on their ambitious projects, why not enjoy an already-completed ambitious project for Morrowind? Enjoy the gallery of pretty screenshots below.

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Words For The Weekend: An Evening With Mr. Moose

By: George Weidman


By the end of my time playing Puce Moose’s New Vegas mod, my whole world was on fire. I had to contact this man. I’ve played other Puce Moose mods before, but this one in particular reshaped my whole opinion about where a game’s story is supposed to be, and what role the player shares in shaping it. I let him know. The ensuing conversation was steamy and intense.

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