By – Carlin Au
An old school shooter built on the amazing CryEngine 3. Sounds like a magnificent idea, doesn’t it? Surely, a combination of the new and old is bound to produce something beautiful. I’m afraid it’s only a gimmick as the engine just creates a blur around everything the player sees. Not exactly viable for a fast-paced Quake-style game. This coupled with a small amount of players, Nexuiz simply falls short.
Conducted By Adam Ames
The arena FPS, Nexuiz, is winding down on their development as the release date of May 3rd quickly approaches. Kedhrin Gonzalez (pictured above), the Creative Director of Illfonic, broke away from the polishing work to discuss Nexuiz and other topics surrounding the PC gaming industry. Here is a preview:
How did you get started in developing PC games?
It started as a kid when I watched my brother get a copy of Worldcraft in a demo disc and start making maps for Quake with it. I would watch him play around with it every day. He didn’t really get too much into it though. Whenever he stopped, I knew I had to get in on it. It’s been an obsession of mine ever since.