Amazon is offering six great Paradox Interactive titles for the grand total of $12.50. This pack includes: Crusader Kings II, Magicka Collection, Magicka: The Stars Are Left DLC, Sword of the Stars II: Lords of Winter, Swords of the Star – Complete Collection and Victoria II. You can also read our interview with Arrowhead on Magicka and George’s take on Crusader Kings II.
Unfortunately, this deal is US-Only.
Conducted By Adam Ames
TPG was delighted to conduct an interview with Orsolya Toth, Community Manager from NeocoreGames, who developed King Arthur II. You will read about how King Arthur II was created, the differences between self-publishing and working with Paradox Interactive, the difficulties of developing for the PC platform and much more. Here is a preview:
How do you feel about individuals posting videos gameplay videos of King Arthur II on YouTube?
We like them very much! The more gameplay videos are made the more people become interested in King Arthur II. Gameplay videos are great because people can see how the game looks like in action and what exactly they can expect from it. So they can decide if it is something they would enjoy or rather not. And thus we’ll have even more happy customers.
By: George Weidman
Fun fact: prior to the 1780’s, the nation-state didn’t exist. Well, the same concept of national identity that exists today didn’t. In those dark times, the political map of Europe looked a lot like it does in Crusader Kings II: an amalgamation of isolated city-states, family houses and dynastic enclaves who were only barely connected to one-another through the traditional authority of feudalism.
Paradox Interactive’s latest historical strategy game is enigmatic indeed, featuring a meticulously detailed and well-researched depiction of the old world with politics that are completely alien to new players. It is brilliant and it is grand, but it is also encumbered with a maximalist design that obscures both qualities.
TPG, in conjunction with Paradox Interactive, are giving away three (3) Steam codes each for Crusader Kings II and King Arthur II. The three chosen winners will receive a Steam code for both titles. To enter, use the comment section to post a story about your finest moment in a PC strategy game.
- No Profanity
- One entry, per person, per e-mail address, per IP
- 48 Hours Only
- Post your first name and last initial
- Post your finest RTS moment
TPG team members will decide on winners based on their favorite stories. The individuals with winning entries will be contacted via e-mail with their Steam code shortly after the contest has concluded.
This contest is now over. The winners are: Balazas, Sam and Gavin. Thanks to all who participated.
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Conducted By Adam Ames
TPG hooked up with Thomas Johansson (above), developer on the Japanese inspired strategy title, Sengoku. You will read about how Sengoku was initially created, his thoughts on the PC gaming industry, life as a PC developer and much more. Here is the first course:
Outside of creating the game itself, what is the toughest aspect of being a smaller PC developer?
Paradox Interactive has, however, always been a small developer with small development teams. That does of course present its very own set of problems since you have less flexibility to move resources around as the situation dictates. Another thing that makes being in a small team more difficult is that your total amount of knowledge and experience becomes smaller, when you encounter a new problem the probability that someone around you knows the answer becomes smaller. But small teams has a lot of advantages as well – for example everybody works very focused, all share the same vision and it´s easy to communicate and make changes and adjustments along the way of the project.
Conducted By Adam Ames
András Klujber (pictured above), lead designer on Defenders of Ardania, talks to TPG about developing PC games, his personal thoughts on the PC gaming industry and much more. Here is a sample:
How important is it to get instant feedback about Defenders of Ardania from users through online message boards and other social networking sites?
It’s quite important for Paradox Interactive and for us too. We try to consider every feedback came from the users. That’s why we created a preview copy of Defenders of Ardania long before the release, to get some feedback from the press, and from the gamers. We get some constructive critics, especially about the PC controls of the game. So we’ve created a brand new control system, uniquely designed for the PC version. We hope that the gamers will like it!