Until March 21st, Little Indie is offering a free copy of Telepath: Arena 2 when you buy Craig Stern’s new release, Telepath RPG: Servants of God. You can read our interview with Mr. Stern and also check out George Weidman’s take on Telepath RPG: Servants of God in preview form.
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Craig Stern has been hard at work patching up Telepath RPG: Servants of God. The third patch to be released over the last few days includes a new Nightmare difficulty mode, makes additions to the map editor and offers several bug fixes. You can read the full change log here.
Telepath RPG: Servants of God is available for 25 dollars with your choice of Windows, Mac or Linux flavors.
You can now grab your copy of Craig Stern’s impressive one-man studio title, Telepath RPG: Servants of God. We spoke to Craig about the game in this interview and George previewed Telepath last month.
Telepath RPG: Servants of God is available for Windows, Mac and Linux which requires Adobe Air to play.
By: George Weidman
Going from making free Flash games to expensive Flash games is beginning to look like today’s de-facto indie game-making career path. The Newgrounds-to-Steam success stories of developers like Edmund McMillen (Super Meat Boy) and Terry Cavanagh (VVVVVV) have paved the way for more conventional affairs like the Telepath RPG series. Servants of God is the third installment of the Telepath series and will be its first commercially sold product after a run of sponsored free games. Sinister Design (Telepath’s studio) is more-or-less a euphemism for Craig Stern, the one-man design team who managed to earn enough success making free Flash games to develop the kind of fanbase that other Flash developers crave.
Conducted By Adam Ames
Sinister Design lead man, Craig Stern, talks to TPG about his middle eastern steampunk RPG, Telepath RPG: Servants of God. Craig speaks about how he got started in PC development, the successes and failures in developing Telepath and insight into the PC gaming industry. Here is a piece:
What are some of the successes and failures you learned from in developing Telepath RPG: Servants of God?
I’ve learned a lot in terms of design and technique. I basically had to teach myself intermediate-level AI programming to make this game. This was difficult, but I think it was ultimately worth the time investment. The enemies in Telepath RPG: Servants of God are good at seizing on small mistakes in the positioning of your characters, so tactical planning is important. I’m very proud of that.