Mathematical Principles: Waveform Interview

Conducted By Adam Ames

Ryan Vandendyck (pictured above with composer, Scott McFadyen) from Eden Industries spoke to TPG about developing his first PC title, Waveform.  You will read about how a doodle became a game, the difficulties in marketing and system configurations, thoughts on DRM and piracy plus more.

How do you feel about indie bundles and Pay What You Want Pricing?

I think they’re very cool for getting more exposure for indie games, but I hope it doesn’t get to the point where people see the bundles as the only way to get indie games. I’ve been contacted by a number of different bundles about including Waveform, and I’m sure you’ll definitely see it bundled somewhere in the future.

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Waveform Review

By: Leland Flynn III

I have always had a bit of a soft spot in my heart for puzzle games, specifically action-puzzle games. I played Lemmings more than was probably healthy when I was little boy but it taught me a lot about how to use logic and spatial (albeit 2D) reasoning. Of course I love puzzle games because they are fun for me, but deeper than this is the fact that they are fun because they pose a challenge, a threat to my self-image as an intelligent person.

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