Conducted By Adam Ames
Arvind Yadav from Pyrodactyl Games, developers on Will Fight For Food, speak to TPG about their development process, success and failures in creating Will Fight For Food, his thoughts on the PC gaming industry and much more. Here is a preview:
Where did the idea for Will Fight For Food come from?
The game is a strange one. Ian and I were throwing ideas around, and the two types of games that we both liked were RPG and old school brawlers. The conversation mechanic was a bit of my personal project, because I feel conversation mechanics are an area current games can improve a lot in.