Interview With Aztaka Creator Jonathan Mercier

Jonathan Mercier took time out of his day to speak about the development of the great game, Aztaka.  He also give his opinion on DRM, life as an indie dev, piracy, digital distribution and much more.

1.  Please tell us a little bit about yourself and your role with the development of Aztaka.

I’m the founder of Citeremis inc. I produced and programmed Aztaka.

2.  How did you get started in developing PC games?

I started in the demoscene around 1995. It wasn’t that much popular here in Canada so the natural extension was the game industry. I had my first “game” company around the age of 19. It didn’t last long and the game I was working on ends up being a good personal project. This project helps me get my first job in the game industry.

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